Dale Dougherty is the founder of MAKE magazine and the creator of Maker Faire, which leads a growing maker movement. He is GM of Maker Media at O’Reilly Media in Sebastopol, California. Dougherty is a co-founder of O’Reilly Media, a technical publisher and conference organizer known for its advocacy of Open Source and the Web. An early Web pioneer, Dale was the developer of Global Network Navigator (GNN), the first commercial Web site launched in 1993 and sold to America Online in 1995. Dale was developer and publisher of Web Review, the online magazine for Web designers from 1995-1999, which was sold to CMP in 1999. He coined the term Web 2.0 as part of developing the Web 2.0 Conference. Make Magazine started in 2005 followed by the first Maker Faire in the Bay Area in 2006. This year, Maker Faire was held in the Bay Area, Detroit and New York City.
is currently a Senior Scientist and lead of the Research Group at Pixar Animation Studios. He received a BS in Physics in from the University of California, Davis, and a Ph.D. in Computer Science from the University of California, Berkeley. From 1986 to 1995 Dr. DeRose was a Professor of Computer Science and Engineering at the University of Washington. In 1998, he was a major contributor to the Oscar (c) winning short film “Geri’s game,” and in 2006 he received a Scientific and Technical Academy Award (c) for his work on the mathematics of surfaces. For the past several years he has become passionate about finding ways that Disney and Pixar can help to inspire the next generation of mathematicians, scientists, and engineers.
Karen Wilkinson and Mike Petrich direct the Learning Studio at the Exploratorium in San Francisco. The Learning Studio is an interdisciplinary lab for the design and development of new ways to engage people with hands-on, technology-rich, arts-infused making opportunities. These activities are based on the notion that making is an important way for people to learn, especially in a materials-rich, studio environment, surrounded by others investigating questions of their own. This is the way their group designs and develops new activities, and this is the way they engage visitors on the exhibit floor. The work is messy, sometimes chaotic, a lot of fun, and always innovative. It offers visitors the opportunity to think with their hands. Karen and Mike both have undergraduate degrees in fine art from the Minneapolis College of Art and Design, and both are graduates of the Harvard Graduate School of Education. Most of their real learning, however, has occurred in close proximity to museum visitors, graduate students, prisoners, kindergarteners, and monks, in a variety of learning environments, each trying to figure things out for themselves, despite the best efforts of their formal education.
Michelle Hlubinka is the Education Director for Maker Media, overseeing educational outreach and programming. Before joining the Maker Faire crew, she worked at the Exploratorium (in the Center for Museum Partnerships) and MIT Media Lab’s Lifelong Kindergarten group (her research funded by LEGO and the NSF Playful Invention and Exploration grant.) That work built on previous research at the Harvard Graduate School of Education and as a long-time mentor at the Intel Computer Clubhouse Network. At the very first Maker Faire she demonstrated clay animation with Zeum, a children’s art and technology museum, and thereafter joined the Maker Faire crew. When she’s not supporting future Makers, she does some making of her own, most often as a graphic designer and illustrator.
The South Bay team, hosted by The Tech Museum of Innovation
Bridget Rigby is the Learning Director for The Tech Museum of Innovation, where she develops learning programs designed to inspire the innovator in everyone. She led The Tech’s summer camp program for many years with Galileo Learning, and helped turn Galileo’s vision into a reality as she led Sally Ride Science Camp at Stanford and brought Camp Galileo to many locations throughout the South Bay. Before Galileo, she led technology-based learning centers with SCORE! Educational Centers. Bridget graduated from Stanford with a degree in History and Philosophy of Science and Mathematics. She’s passionate about STEAM (Science, Technology, Engineering, Art, Mathematics), the Maker movement, and design-based learning.
Maryanna Rogers currently conducts design research at The Tech Museum of Innovation and lectures at the Hasso Plattner Institute of Design at Stanford University. She received a doctoral degree in Educational Psychology and a master’s degree in Learning, Design, and Technology from the Stanford University School of Education. Her research investigates the ways individuals participate in and learn from creative collaboration. Results have implications for both educational settings (e.g., how to engage students in learning opportunities that build 21st century skills) and work settings (e.g., how to build communities that support creativity and positive group experiences). Maryanna is also an avid maker of things from drawings and films to puppets, electronic art, and breakfast feasts.
Rick Schertle has taught middle school language arts and social studies the past 20 years in San Jose where he lives with his wife and young son and daughter. As a kid, he and his dad tinkered at many things and become experts as none, but had a lot of fun along the way. Trying to practice what he teaches, Rick writes for MAKE Magazine and several projects he designed for the magazine include the Compressed Air Rocket (Volume 15) and Folding Wing Glider (Volume 31). Joined by thousands around the world, this past summer Rick kicked off Maker Camp at the New York Hall of Science. Rick brings high flying rocket fun to Maker Faire every year and along with his wife and kids, loves all things that fly. Along with making stuff, Rick and his family enjoy ultra-budget world travel which has taken them all over Europe, North Africa, Southeast Asia and Central America.
The East Bay Team, hosted by the Lawrence Hall of Science
KO is a lifelong Maker, Arts and tech educator and exhibits designer, jumped in to the Maker Faire mentality after returning from teaching overseas. Besides being a Fix-It clinic coach and activity leader for Camp 510, she keeps bees and works on Electric Vehicles.
Monika Mayer is the co-founder and director of Ingenuity Programs at the Lawrence Hall of Science. The Ingenuity Lab is an engineering design tinkering studio that seeks to inspire the next generation of innovators. The program builds on the best of “tinkering” and “maker” content in science centers, but emphasizes the engineering design process and careers. Monika oversees the development and implementation of design-based programs and exhibits at the Hall and at the “Inventor’s Lab”, a community-based outpost that replicating Ingenuity Programs to serve a diverse local community in Vallejo, CA that is typically underserved by Bay Area science education institutions.
Monika brings an extensive background of more than 20 years of developing, directing and teaching educational programs for K-12 with a focus on creating collaborative environments that foster creativity and deep engagement.
Along with traveling, hiking and gardening Monika loves kitchen chemistry like baking and cooking.
Joshua Seaver is an Interaction Designer at Pixar Animation Studios whose underlying passion is to help others remove the obstacles that keep them from flow, from doing their best work. He has been involved with the Young Makers program since its pilot and mentored Young Makers for two of the last three seasons. Prior to Pixar, Joshua was a co-founder of Austin-based GameSalad, a game development platform for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media developer and informal art & technology educator for the Science Museum of Minnesota. He received a B.A. from Macalester College with a focus on studio art, and a Masters from Carnegie Mellon in Entertainment Technology.
The North Bay team, hosted by The Bay School of San Francisco
Sara Bolduc is an arts & technology educator, web developer, film editor, and maker. She is the Clubhouse Coordinator in the Intel Computer Clubhouse at The Marin ROP Media Center in San Rafael, CA, where she also manages and mentors the SR Clubhouse Young Makers Club. Sara has a background in Computer Science and has been helping youth make media that matters for the past 5 years.
Miranda Morgan is a recent graduate of the Savannah College of Art and Design where she earned her Bachelor of Fine Arts and Master of Architecture degrees. In her professional career, Miranda is currently working towards her architectural license and practices at a firm which specializes in creative solutions and design for healthcare and medical facilities throughout the Bay Area. Both inside and outside of work, Miranda has found that being a maker is a way of life which presents itself in multiple forms. When it comes to making, Miranda is a “Jill of all trades”. Her experience ranges from – 2D work including painting and drawing – 3D work of furniture rehab, model making, and sculpture – to technology based design including 3D modeling programs and 3D printing. Miranda believes that being a maker is about creating, exploring and sharing what you learn in each of your endeavors. She believes that the sharing of this knowledge creates a larger network and community among makers. Miranda is interested in bringing her knowledge as a maker to Young Makers in order to inspire, foster and encourage a younger generation of makers.
Brad Niven earned his BFA degree in Industrial Design at California College of the Arts, and has worked in the design and product development industry for twenty years while simultaneously pursuing parallel vocations as a professional jazz pianist, composer, and audio engineer. His engineering and design career has included projects designing medical devices, developing research tools and machines for a Silicon Valley think tank, working at the internationally renowned design firm frogdesign, inc. and at the Exploratorium. Teaching students who are interested in the fundamentals of design and engineering has been by far the most rewarding part of his career. Being able to connect design thinking in myriad ways is the common thread to everything he does, from physics projects to musical composition to robots. Inspiring students to become lifelong learners is Brad’s goal, regardless of the subject.
Molly Reisman brings more than a decade of experience working in the Science Museum of Minnesota’s Learning Technologies Center to her current work as a Research Associate at Rockman et al, a San Francisco-based educational research and evaluation firm. Molly’s graduate work at King’s College London focused on Science Education and Informal Learning and she holds a B.A. in Art from the University of Minnesota. She is excited to be involved with Young Makers because she misses her museum work and loves supporting kids as they explore creative multi-disciplinary projects. Molly is an avid pinball player, you might see her at Bay Area pinball tournaments.